VR/AR

 

CO-VR—VR+Moblie experience

CO-VR is a project at Carnegie Mellon University’s Entertainment Technology Center focused on exploring social experiences in VR. Virtual Reality has been surging in popularity, and an increasing number of households are beginning to explore the vast worlds offered by technology.

This project is aiming to examine how scenarios, input methods, and interactions affect player experiences while also maintaining a safe and welcoming play environment. We also want to examine ways to expand the available player base to allow for greater inclusion of the social element.

Time and Duration: 2020 spring 12 weeks

My Role: UX design lead


 

 


 

ReAct—theater experience via AR

Overview: Nowadays, Broadway producers are seeking someone who can think outside the box and bring their shows outside. Fulfilling the desire, ReAct wants to prove that AR technology on smartphones can be the best solution to represent an outdoor venue since it’s portable, available, and affordable.

My Role:UI/UX designer

My jobs are working with clients and programmers, defining scenarios, creating 2D assets and animations, and designing interactions between live performers and the virtual world. Ultimately, we aim to expand the watching experience for performances and build magical moments for the audience.

Time and Duration: 2021 spring 10 weeks

Check more details at https://projects.etc.cmu.edu/react/

 

Building Virtual Worlds

 
 

We created variety of games on non-traditional input devices such as HTC Vive, Magic leap, and Oculus by using Unity, Maya, Photoshop, and Substance Paint.

We also utilized Agile development methodology to produce games and VR/AR experience with 2 programers, 2 artists, and 1 sound designer in one/two weeks cycles

My role was Producer, UI/UX Designer, 3D Artist

 

 
 
 

AR naive guest round (2 weeks)

my role: UI/UX designer, 3D Artist

CMU FALL FESTIVAL

CMU FALL FESTIVAL Set Up

More than 100 people from age 8 to 60 came to play the game, we decorate the room like fast food dining room theme.

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VR non-controller round (1 WEEK)

my role: producer, UX designer, 3D Artist

CMU FALL FESTIVAL

CMU FALL FESTIVAL Set Up

More than 100 people from age 8 to 60 came to play the game, we decorate the room to ski theme and set two side by side. There are also ranking board for players in the room. Players who had top rank can earn free gift. We also set up photo booth and chairs at waiting area for people to interact with and take photos with family and friends to share on internet.

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VR AB ROUND (2 WEEKS)

my role: producer, UI/UX designer, 3D Artist


VR storytelling ROUND (2 WEEKS)

my role: producer, UI/UX designer, 3D Artist